Project for Android nearly complete. Jenkins CI Server installed and ready to compile. Still have some header issues. Static configurations needed. Architecture for Input is also really far. Implementation can start soon. Next steps are: Finalizing Android builds. Adding static linking configuration to projects and run this configs on Jenkins. Implementing Input
Finally the Linux Version is ready to render. The screenshot is taken from a Linux Mint 17.1 Rebecca. With OpenGL 3.0 from Mesa.
Finally the linux version is compiling and linking and I can debug. There is still one issue left. The SDL Window cannot be created. And fails with an error. But this should be fixed soon.
I started an official Native Web Supporter Event. Where supporters are invited to contribute to my Indiegogo Campaign. You can also join it here: https://www.facebook.com/events/649726441820657
The Indiegogo campaign is now online! You’ll find it under https://www.indiegogo.com/projects/native-web/x/9126349 If possible please support it!
Started implementation of OpenGL (4). File creation and first refactoring done. Updated Glew. Context creation added as well as setting buffers to GPU.
The offcial Native web logo(here: different sizes and without text) is out now:
Welcome to the next evolutionary step of the Internet. The native web. This is the homepage of this new technology currently in development by Ulrich Beckert. To continue development a crowdfunding campaign was started at Indiegogo. If possible please support it here: https://www.indiegogo.com/projects/native-web This is the official and open development blog. It will be updated from time to time, whenever a new feature